Why SEGA no longer publishes Initial D Arcade Stage in Western countries

SEGA Initial D Arcade Stage producer

There is a question that many of us keep asking: why the hell SEGA stopped releasing Initial D Arcade Stage games in Western countries after the fourth installment in 2007? And who is to blame for that? Patrick Michael, head of R&D department at SEGA Amusements Europe, says it’s us. We, Western players, are the only ones to blame.

But why is that? Patrick Michael, in an interview with Eurogamer, explains Initial D Arcade Stage EU and US releases as a failed attempts to bring a Japanese-style game to a very Western audience. He pointed out that in Japanese game centers there are tons of titles alien and most likely impenetrable to Western players, making translation for local audiences improbable or even impossible, with little to none appeal at all.

He said that’s a problem that Sega Amusements has faced in recent history:

“A lot of titles have been tried. Games like Initial D, which is a fantastic driving game but it’s a one-on-one race where you’re either in first place or last place. In Japan it’s very popular, but in Europe no-one wants to be in last place, really – you want a much more open road, more AI cars and more of a feeling of achievement. You’re seeing, certainly for us, games becoming much more casual in the western market, whereas in Japan they’re perhaps becoming more core.”

Sega Amusements’ goal was to work with local developers to create games with a more local appeal, and so, instead of the niche Japanese-style driving Initial D, it worked on SEGA Rally 3 and, more recently, on the arcade port of Codemaster’s GRID.

So basically it’s our fault. Because arcades in Europe and US are more and more rare to find, and the arcade-goers are becoming a bunch of casual gamers, that don’t like to lose. And on a game like IDAS you’re going to lose quite often until you get skilled enough to become competitive.

We can’t deny that this is truly the recent trend, and under some aspects Michael’s thoughts make sense, but we are here, writing about this and being witnesses of a community of core player that isn’t lost forever, but alive and fervent, forced to stay underground.

We’re not writing this begging SEGA Amusements to publish any Initial D game in the near future, that’s not gonna happen anyway, but just to say: hey, we’re still here, and we want to race!

This entry was posted in ARCADE, INITIAL D ARCADE STAGE, INTERVIEW, SEGA and tagged , , , , , , , , , , . Bookmark the permalink.

5 Responses to Why SEGA no longer publishes Initial D Arcade Stage in Western countries

  1. Could not agree more. As a veteran of arcades from the 70s and 80s, I lament the passing of the arcade into a shadow of its former self. I go to Japan a lot and the arcade scene is astonishing over there, with players playing against players in other arcades as well as the locals. We have no one to blame but ourselves. I wrote about this a little while back:


    Nice post, thank you

  2. Nomax says:

    The truth is that Sega Amusements never pushed for Initial D 4 in Europe. They presented it at the small Preview trade show but didn’t showed it at the bigger ATEI show a few months later. Too bad because the game is fantastic! The problem with this game is that the casual arcade visitors don’t read what’s on screen, they keep pressing any button until the game starts. So they don’t get they have to select “In-Store Battle” to start a VS game. We even sticked a big “Select In-store Battle for 2-player game” sign to the cabinet but they just don’t read. So they end up playing alone. Sometimes they figure it out and insert a second coin to play together but most of the times, they don’t.

    This could have easily been adressed by making VS game the default option (with a traditional “Waiting for other player…” screen). That’s the only bad point.

    On the other hand, it’s the kind of games were more experienced arcade players buy a card and pump in lots of coins in the cabinet. Once the community is built, it can do wonders. You don’t need a lot of of players like these, only 3 or 4 players is ok. But Sega Amusements doesn’t believe in this model. However, I firmly believe that in the long term, arcades need this kind of games to survive (I mean, a good balance of “one-shot play” and more “fidelity” games).

    Personally, Initial D 4 is a lot more enjoyable than GRID (which I find harder to get into)…

  3. Pingback: New opening movie for Initial D Arcade Stage 8 Infinity | UK Arcade Racers

  4. Tyr says:

    So in a nut shell is because western kids for the most part are coddled abs told everyone is a winner. Makes sense. That’s also why we’re letting our countries go to shit.

    God forbid there’s some competition. I love these games.

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